Monday, July 12, 2004

Spider-Man 2 Videogame Impressions

Last Sunday I gave into temptation and picked up Spider-Man 2 for GameCube. I've spent just about all my free time since then playing. The structured portion of the game is actually fairly short, but it still took me quite a while to beat it, because I was constantly distracted by the huge playground the designers have built. The island of Manhattan created by the designers is huge, and you can travel from one end to the other seamlessly. There's always someone nearby marked with a green question mark, who will give you some task to do, but I have a lot more fun just swinging around looking for random encounters. My favorite type is the rooftop robbery, where I like to swing in, pull an enemy to me with a webline, and throw him off the roof. Street level fights are fun too, though. I get so much satisfaction webbing up a thug's feet, then leaping to the nearest lamp post to hang him upside-down. Another favorite move involves grabbing a baddy, swinging to the top of the Empire State Building, and then performing a 100+ story pile-driver onto the street below. Amazingly, some thugs manage to survive this treatment, which is fine by me, because it means I can perform it again.

The Black Cat plays a major role in the story-line of the game. She's constantly turning up in her tight leather outfit, trying to convince Spidey to lighten-up and have a good time with her. I was watching my brother play the game when we witnessed an exchange that resembled the following:
Black Cat: Why don't you let me show you a good time?

Spidey: What did you have in mind?

Black Cat: Do you know The Shocker?
At this point, my brother burst out laughing.

Now, I've been into Spider-Man since Middle School, so of course I know that when Black Cat refers to "The Shocker," she's talking about a professional criminal who goes around dressed in a yellow quilt, and who has wristbands capable of creating powerful sonic-blasts. My brother, who is less familiar with the intricacies of the comics, instantly thought of the term's other meaning.

If you don't know what I'm talking about, please turn your attention to the following image:


The Shocker

This had to be an intentional joke. I wouldn't put it past game designers. I'm sure they are just as lonely and overworked as those perverted animators that work for Disney.

Hilarious sexual innuendo aside, I see this game as something that I'll be playing for a very long time. It's they type of game that's fun to play even without any real purpose. I spent a fucking hour just swinging around on skyscrapers last night. I've heard other people recommend the title as "Rent Only," but this is a game that I needed to own.

0 Comments:

Post a Comment

<< Home